The scenes are all in json.
This bit of json creates a template for the enemy on the scene. It tells when the different creatures are put onto the scene and where they go.
"createlistturns2": {
"classname": "gwt.client.game.CreateListTurns",
"template": "attack",
"turn": [
1,
7,
11,
21,
17,
31
],
"xfull": 5,
"yfull": 0,
"livingbeing": [
"fire vortex",
"fire elemental",
"molten gargoyle",
"fire vortex",
"fire elemental",
"molten gargoyle"
]
}
No comments:
Post a Comment